Thursday, November 05, 2009
New Obsession
showreel 2009 from Lois van Baarle on Vimeo.
If the movie isn't starting, as it happens to me too sometimes, see it directly from it's page.
I'm amazed by every last detail, the illustrations, the color profiles, the music. I'm in love.. I'm obsessed!
Seeing this was also sortof a reminder of the dream I left behind when I moved to Sweden, but even though making films would be amazing, I think I still want to pursue concept art now. Old dreams don't have any privileges in my world anymore :)
Tuesday, November 03, 2009
Flames
I was doing a quick photoshop sketch since I needed a dummy-pic for a magazine cover project, and ended up working on it the whole day. I actually stumbled upon the flames idea by accident while trying to come up with a texture to blend into it.
Problem is .. I should have used the time to complete the rest of the sketch assignments for tomorrow.
Uni has been tough and shitty actually. I've been missing out on essential lectures and assignments.. it seems that being on the road too often makes the dumb even dumber :( I really hope I'll be able to catch up!
On a much much much more surprising and happy note, my Topanga watercolor painting was chosen as a featured upload on Amature Illustrator :))))))))))))) I'm so happy!
Monday, October 26, 2009
Digital Painting and some nostalgia
I actually saw hints of my sister's face (as a child) while painting with Photoshop, so I decided this child was going to look like her, and tried to make this face resemble her as much as I could (out of memory).
In any case, today has been rather productive, as I've gotten myself through more lighting, skin toning and digital painting studies :))))
In any case, today has been rather productive, as I've gotten myself through more lighting, skin toning and digital painting studies :))))
Progress waits for no-one
Been doing a little shading- and color-studies. If I ever want to go into concept art, now is the time to start shaping up. I didn't really use all the lighting concepts I've recently learned, but going one step at a time will keep the progress going more smoothly :)
I've been feeling quite down actually as I've not been drawing or painting seriously for too long. I've sortof turned into a washed up half-assed artist wannabe X/
And to add some chocolate cream to the pudding, I'm also home sick because I've been messing with the wrong type of medicine. Lactose-intolerant people, beware the medicines that are made of pure lactose, because the result ain't pretty lol!
Friday, October 23, 2009
Art That Inspires Me
Feeling like I needed a little motivation tonight. I realized I often get my "buzz" from the more clean and simple drawings, but anyway... Here are some amazing inspirational drawings. Hope you get your buzz too :)
and of course the reference list to the artists (same order as the drawings):
Saturday, October 17, 2009
Interview With Matt Dixon
Having worked with game graphics since 1988, and many other licensed publications throughout his career as an illustrator, Matt Dixon is one of the pioneers in the field of Concept Art. The beauty and diversity contained within each one of his works of art, as well as his distinguished imagination, have been a true inspiration to me. In today's post I'll be asking Matt a few questions in which any aspiring artist or designer should use the answers to as a source of motivation.
I'm often asked what inspires me or where I get my inspiration from and the honest asnwer is that I just don't know. It's not something I ever go looking for, and there's not a particular source that I look to if I feel uninspired. I just go with what feels natural to me. That's the way I've always approached drawing and I can't see a time when I would do things any differently. I listen to music constantly while I work, so I suppose that must help to inspire me and of course I love to look at and learn from other artist's work and that must influence what I do, but I can't define a single source of inspiration. I think everything has the power to inspire!
Q. Can you summarize the the stages of working on a project and some of the development methods?
It depends very much on the project but I like to start work as soon as possible once the brief arrives. If I know that a project has to be scheduled for weeks or months in the future I put it to one side and try to forget about it. That way I can approach it anew when the time comes to work on it. I find there's an initial rush of ideas as I read through what the project requires and I like to try and ride that wave of energy, getting as many ideas drawn out as I can. Sometimes these are no more than scribbles, but there's usually something in that first flood of thoughts that I can pick up on and develop. Once I've chosen an idea, I like to see it through, so I tend not to abandon a concept even if it looks weak or unsuitable for the project at hand. Trying to solve any problems with the idea can throw up new and interesting directions to take it in and I can always refer back to that initial 'bank' of ideas to start fresh if needed. Any concepts which are ultimately rejected get stored for possible future use.
Q. How big of a part does symbolism, modernism, realism, or any other cultural movement play in conceptual works?
Absolutely not. I'm sure any artist with a good imagination can think of plenty of other things to do for fun! :) And who said that something stops being fun just because it becomes your job? I enjoy sitting down to draw as much today as I did as an eight year old.
Q. What is your word of advice to those aspiring to become concept artists and how they can begin?
That's difficult, as the world of concept art and illustration has changed very much since I began. I do know that it's a very competetive field and there are a lot of amazing artists out there. To succeed in this profession, you have to be good. Really, really good. That means lots and lots of practice - there really is no substitute for time spent with a pen ( pencil, stylus, brush etc. ) in your hand. So if there isn't one there, you really have to be able to justify why.
Q. Tell us about yourself. Where did you grow up, how did your journey as a concept artist begin, or what were your ups and downs?
I grew up in Birmingham in the UK. I think I had a very normal childhood, and I always enjoyed computers and especially drawing. That's where my journey as an artist began as there's never really been a time when I haven't been drawing. The progression from drawing for fun to drawing as a job ( if you can ever call it that ) was very natural and was not something I ever planned. After school I worked in guitar shops for a few years until a friend offered me a job at his videogame development studio. I worked there for more than 10 years, gradually moving away from 2D and 3D production art into concept art. Really it was this creative environment of this studio along with security of the job which allowed me to develop my digital art skills and I remain very grateful to the guys who gave me that start.
Q. What different types of projects, commissions, or jobs have you taken throughout your career?
While at the development studio I worked on a wide range of licensed projects from movie properties like Harry Potter and Pirates of the Caribbean to well known game franchises such as Crash Bandicoot and Spyro the Dragon. As a freelancer I've been lucky to work with an even wider range of clients, everything from book jacket and collectible card illustrations, to t-shirt designs and even graphics for an office cleaning company.
Q. What is it like to be a concept artist? What were the challenges, daily demands or routines? What do you find boring, and what do you enjoy?
What's it like? If you're someone who enjoys drawing and imagination then it has to be the best job in the world. My daily routine stays pretty much the same - I begin by answering emails and dealing with any paperwork, then the rest of the day is spent drawing. How cool is that? Organising schedules, dealing with paperwork and tax returns is not very exciting, but this takes up a very small amount of time and the drawing more than makes up for half an hour signing contracts or a trip to mail some documents. Really, there's nothing about the job which bores me and the occasional challenges of a changed brief or a very demanding client only help to keep things interesting. It's great!
Q. What's your greatest inspiration, specially since you do have a unique style where people can tell if a piece was done by you. For example, the figures and faces of your female characters are quite special and unique to your style.
I grew up in Birmingham in the UK. I think I had a very normal childhood, and I always enjoyed computers and especially drawing. That's where my journey as an artist began as there's never really been a time when I haven't been drawing. The progression from drawing for fun to drawing as a job ( if you can ever call it that ) was very natural and was not something I ever planned. After school I worked in guitar shops for a few years until a friend offered me a job at his videogame development studio. I worked there for more than 10 years, gradually moving away from 2D and 3D production art into concept art. Really it was this creative environment of this studio along with security of the job which allowed me to develop my digital art skills and I remain very grateful to the guys who gave me that start.
Q. What different types of projects, commissions, or jobs have you taken throughout your career?
While at the development studio I worked on a wide range of licensed projects from movie properties like Harry Potter and Pirates of the Caribbean to well known game franchises such as Crash Bandicoot and Spyro the Dragon. As a freelancer I've been lucky to work with an even wider range of clients, everything from book jacket and collectible card illustrations, to t-shirt designs and even graphics for an office cleaning company.
What's it like? If you're someone who enjoys drawing and imagination then it has to be the best job in the world. My daily routine stays pretty much the same - I begin by answering emails and dealing with any paperwork, then the rest of the day is spent drawing. How cool is that? Organising schedules, dealing with paperwork and tax returns is not very exciting, but this takes up a very small amount of time and the drawing more than makes up for half an hour signing contracts or a trip to mail some documents. Really, there's nothing about the job which bores me and the occasional challenges of a changed brief or a very demanding client only help to keep things interesting. It's great!
Q. What's your greatest inspiration, specially since you do have a unique style where people can tell if a piece was done by you. For example, the figures and faces of your female characters are quite special and unique to your style.
I'm often asked what inspires me or where I get my inspiration from and the honest asnwer is that I just don't know. It's not something I ever go looking for, and there's not a particular source that I look to if I feel uninspired. I just go with what feels natural to me. That's the way I've always approached drawing and I can't see a time when I would do things any differently. I listen to music constantly while I work, so I suppose that must help to inspire me and of course I love to look at and learn from other artist's work and that must influence what I do, but I can't define a single source of inspiration. I think everything has the power to inspire!
Q. Can you summarize the the stages of working on a project and some of the development methods?
It depends very much on the project but I like to start work as soon as possible once the brief arrives. If I know that a project has to be scheduled for weeks or months in the future I put it to one side and try to forget about it. That way I can approach it anew when the time comes to work on it. I find there's an initial rush of ideas as I read through what the project requires and I like to try and ride that wave of energy, getting as many ideas drawn out as I can. Sometimes these are no more than scribbles, but there's usually something in that first flood of thoughts that I can pick up on and develop. Once I've chosen an idea, I like to see it through, so I tend not to abandon a concept even if it looks weak or unsuitable for the project at hand. Trying to solve any problems with the idea can throw up new and interesting directions to take it in and I can always refer back to that initial 'bank' of ideas to start fresh if needed. Any concepts which are ultimately rejected get stored for possible future use.
Q. How big of a part does symbolism, modernism, realism, or any other cultural movement play in conceptual works?
That depends on the artist and their approach to conceptualisation. Concept work usually comes with a fairly specific brief which tends to channel the creative process in a particular direction, though the artist can clearly draw their inspiration from any aesthetic they choose. Where it does play a part, it's likely to manifest more the creative process than in the end result, though it's clearly an advantage to have as much knowledge to draw upon as possible.
Q. Are there any defining characteristics of a concept artists besides being imaginative? For example, I was told by one of my tutors that animators have to be a bit obsessive. It's one thing that gets them through some of the endless frame-work.
I wouldn't agree that you need any particular characteristic to be a concept artist, or any other artist for that matter. Surely what drives us is a passion for what we do, and enjoyment of the creative process? If it wasn't enjoyable, then why would we do it? I imagine that would override any character traits that may help or hinder us to a small degree.
Q. Working as an illustrator, would you say it's true that if your passion (or hobby) becomes your job, you'll have nothing left to do for fun?
Q. Are there any defining characteristics of a concept artists besides being imaginative? For example, I was told by one of my tutors that animators have to be a bit obsessive. It's one thing that gets them through some of the endless frame-work.
I wouldn't agree that you need any particular characteristic to be a concept artist, or any other artist for that matter. Surely what drives us is a passion for what we do, and enjoyment of the creative process? If it wasn't enjoyable, then why would we do it? I imagine that would override any character traits that may help or hinder us to a small degree.
Q. Working as an illustrator, would you say it's true that if your passion (or hobby) becomes your job, you'll have nothing left to do for fun?
Absolutely not. I'm sure any artist with a good imagination can think of plenty of other things to do for fun! :) And who said that something stops being fun just because it becomes your job? I enjoy sitting down to draw as much today as I did as an eight year old.
Q. What is your word of advice to those aspiring to become concept artists and how they can begin?
That's difficult, as the world of concept art and illustration has changed very much since I began. I do know that it's a very competetive field and there are a lot of amazing artists out there. To succeed in this profession, you have to be good. Really, really good. That means lots and lots of practice - there really is no substitute for time spent with a pen ( pencil, stylus, brush etc. ) in your hand. So if there isn't one there, you really have to be able to justify why.
Thank you so much for your time and insight. Your help is deeply and sincerely appreciated.
Thursday, October 15, 2009
Antique Clock
An illustration of an antique English clock. I illustrated this little gizmo for the last project of the graphic-techniques course at uni. We were basically supposed to draw a complicated pryl (swedish word for gadget or thing) using Adobe Illustrator's pen tool and gradients only. I probably should have picked something a little less complicated, but I've just always had a thing for antique gizmos :)
Took about 24 hours of work (yeah I know it's far from being done too) at the cost of my sanity haha!
A little happy update, I actually found a Concept Art course (15 points) that I'm applying to next semester at Gotland University. Wish me luck!
Studying at Jönköping this year helped me realize that I'm actually good at Graphic Design, but it also isn't what I want to be doing for the rest of my life. I want to produce things that stir into people's imaginations, putting them inside my work's atmosphere. Not sell them sunscreen or print magazines.
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